Gameplay Notes · Miniwo
From A Harvest To A Story
A world feels personal when what your characters do changes what you can make, where you can go, and what you remember.
Official Gameplay Concept · Not A Player Submission
Start With Someone
Miniwo begins with a character created from an image. The next question is not only what they look like, but what part they will play in your world. A farmer and a pastry chef offer a simple example of how two roles can connect.
Let Everyday Work Matter
Farming, making desserts and exploring are ways to gather resources. Assigning work gives your characters a place in the world and gives you materials for what comes next. The harvest comic is an illustration of this connection, not a record of a live player session.
Turn Resources Into A Place
Resources feed the AI Workshop, where combinations can become unique items, furniture and buildings. The idea is not for every player to furnish the same town. Different discoveries and choices should help each world develop its own character.
Take The Cast Beyond Home
Choose characters to take part in the main story, talk with NPCs, and explore other worlds. A world made by another player can become the setting for your next adventure. What you build at home and what you discover elsewhere are parts of the same journey.
Keep The Moment
Story Cards give those adventures a form you can keep and share with the community. A comic can introduce someone else to your characters and give them a reason to become curious about your world.
Miniwo Is In Development · These Notes Describe The Intended Gameplay And May Change

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Miniwo Is In Development
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